Introduction
Using all the things you've learned so far, build them all into one big line follower program that is as clever and reliable as possible!
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                     Whilst line following robots are very important in factories, speed line following competitions are very popular in Universities and schools all over the world. 
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                     Have a look at the video from a competition in Japan - this robot even does 2 runs. On the first run it learns the track so it can go really fast on the second run! 
 
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                     Your teacher will tell you exactly what course you will be racing on, but it could contain anything you have learnt so far: 
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                     Curvy tracks 
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                     Breaks in the track 
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                     Sharp Turns 
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                     Obstacles 
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                     You need to make the best program you possibly can to complete the course in the fastest time. 
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                     You will have a chance to test your robot on the course before the race at the end. 
 
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                     A proportional system will usually be faster than a simple digital one 
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                     Test your robot as much as you can to find out where it might go wrong! 
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                     Use Sparkles as feedback to help you work out exactly what your robot is doing 
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                     Try and have something in your program that attempts to find the line again if the robot gets lost - you never know what will happen on the final run! 
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                     Try to keep your program simple (don't use more blocks than you need to) to keep it running quickly. 
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                     Good luck! 
 
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                     Here are some examples of obstacles you could use in a course! 
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                     You can assign points to each obstacle, so each one successfully navigated gets a certain number of points, depending on the difficulty. 
 
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                     Here are some crossovers and tightly packed tracks. 
 
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                     Straight breaks, curved breaks and offset breaks 
 
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                     Obstacles (on curved and straight track), thin sections and a spiral 
 
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                     This one is very difficult - the dead end switchback! 
 
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